self-portrait in 4d

 
 

Still frames from ten second self-portrait videos are reassembled sequentially into a static sculptural configuration in VR space. The VR space allows viewer’s agency through the sculpture and allows the viewer to see the frames as a whole or individually.

 

With the original intention to make more physical representations of film in sculptural form, I further developed this into an exploration of representing the material body in film time using virtual spaces. I began experimenting with more deconstructed self-portraits, again taking selfie videos, separating each frame and reconstructing them, this time into digital sculptures in 3D space. I became more interested in the whole body and movement, and my readings about action/movement/time became more prevalent in the body’s representation.  My focus on film to represent time was inspired by its wide use as an analogy representing time in physics theories. Film represents the nature of reality, with whole time in film already existing, with our consciousness moving forwards through it (the forward arrow of time), the present moment on screen representing our present moment in reality

 

My intention was to create a visual representation of my body in time, using film time as an analogy. The possibility of what human bodies would look like in four dimension (or without linear time) developed into the idea of a monstrous globular entity of human flesh that expanded over a fleeting amount of time. My intention was to use film as a medium and my body as material to represent a theorized sculptural version of my four-dimensional existence.